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lodepng.h
1 /*
2 LodePNG version 20190210
3 
4 Copyright (c) 2005-2019 Lode Vandevenne
5 
6 This software is provided 'as-is', without any express or implied
7 warranty. In no event will the authors be held liable for any damages
8 arising from the use of this software.
9 
10 Permission is granted to anyone to use this software for any purpose,
11 including commercial applications, and to alter it and redistribute it
12 freely, subject to the following restrictions:
13 
14  1. The origin of this software must not be misrepresented; you must not
15  claim that you wrote the original software. If you use this software
16  in a product, an acknowledgment in the product documentation would be
17  appreciated but is not required.
18 
19  2. Altered source versions must be plainly marked as such, and must not be
20  misrepresented as being the original software.
21 
22  3. This notice may not be removed or altered from any source
23  distribution.
24 */
25 
26 #ifndef LODEPNG_H
27 #define LODEPNG_H
28 
29 #include <string.h> /*for size_t*/
30 
31 extern const char* LODEPNG_VERSION_STRING;
32 
33 /*
34 The following #defines are used to create code sections. They can be disabled
35 to disable code sections, which can give faster compile time and smaller binary.
36 The "NO_COMPILE" defines are designed to be used to pass as defines to the
37 compiler command to disable them without modifying this header, e.g.
38 -DLODEPNG_NO_COMPILE_ZLIB for gcc.
39 In addition to those below, you can also define LODEPNG_NO_COMPILE_CRC to
40 allow implementing a custom lodepng_crc32.
41 */
42 /*deflate & zlib. If disabled, you must specify alternative zlib functions in
43 the custom_zlib field of the compress and decompress settings*/
44 #ifndef LODEPNG_NO_COMPILE_ZLIB
45 #define LODEPNG_COMPILE_ZLIB
46 #endif
47 
48 /*png encoder and png decoder*/
49 #ifndef LODEPNG_NO_COMPILE_PNG
50 #define LODEPNG_COMPILE_PNG
51 #endif
52 
53 /*deflate&zlib decoder and png decoder*/
54 #ifndef LODEPNG_NO_COMPILE_DECODER
55 #define LODEPNG_COMPILE_DECODER
56 #endif
57 
58 /*deflate&zlib encoder and png encoder*/
59 #ifndef LODEPNG_NO_COMPILE_ENCODER
60 #define LODEPNG_COMPILE_ENCODER
61 #endif
62 
63 /*the optional built in harddisk file loading and saving functions*/
64 #ifndef LODEPNG_NO_COMPILE_DISK
65 #define LODEPNG_COMPILE_DISK
66 #endif
67 
68 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
69 #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
70 #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
71 #endif
72 
73 /*ability to convert error numerical codes to English text string*/
74 #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
75 #define LODEPNG_COMPILE_ERROR_TEXT
76 #endif
77 
78 /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
79 you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
80 source files with custom allocators.*/
81 #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
82 #define LODEPNG_COMPILE_ALLOCATORS
83 #endif
84 
85 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
86 #ifdef __cplusplus
87 #ifndef LODEPNG_NO_COMPILE_CPP
88 #define LODEPNG_COMPILE_CPP
89 #endif
90 #endif
91 
92 #ifdef LODEPNG_COMPILE_CPP
93 #include <vector>
94 #include <string>
95 #endif /*LODEPNG_COMPILE_CPP*/
96 
97 #ifdef LODEPNG_COMPILE_PNG
98 /*The PNG color types (also used for raw).*/
99 typedef enum LodePNGColorType {
100  LCT_GREY = 0, /*grayscale: 1,2,4,8,16 bit*/
101  LCT_RGB = 2, /*RGB: 8,16 bit*/
102  LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
103  LCT_GREY_ALPHA = 4, /*grayscale with alpha: 8,16 bit*/
104  LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
105 } LodePNGColorType;
106 
107 #ifdef LODEPNG_COMPILE_DECODER
108 /*
109 Converts PNG data in memory to raw pixel data.
110 out: Output parameter. Pointer to buffer that will contain the raw pixel data.
111  After decoding, its size is w * h * (bytes per pixel) bytes larger than
112  initially. Bytes per pixel depends on colortype and bitdepth.
113  Must be freed after usage with free(*out).
114  Note: for 16-bit per channel colors, uses big endian format like PNG does.
115 w: Output parameter. Pointer to width of pixel data.
116 h: Output parameter. Pointer to height of pixel data.
117 in: Memory buffer with the PNG file.
118 insize: size of the in buffer.
119 colortype: the desired color type for the raw output image. See explanation on PNG color types.
120 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
121 Return value: LodePNG error code (0 means no error).
122 */
123 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
124  const unsigned char* in, size_t insize,
125  LodePNGColorType colortype, unsigned bitdepth);
126 
127 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
128 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
129  const unsigned char* in, size_t insize);
130 
131 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
132 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
133  const unsigned char* in, size_t insize);
134 
135 #ifdef LODEPNG_COMPILE_DISK
136 /*
137 Load PNG from disk, from file with given name.
138 Same as the other decode functions, but instead takes a filename as input.
139 */
140 unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
141  const char* filename,
142  LodePNGColorType colortype, unsigned bitdepth);
143 
144 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
145 unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
146  const char* filename);
147 
148 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
149 unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
150  const char* filename);
151 #endif /*LODEPNG_COMPILE_DISK*/
152 #endif /*LODEPNG_COMPILE_DECODER*/
153 
154 
155 #ifdef LODEPNG_COMPILE_ENCODER
156 /*
157 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
158  of the output PNG image cannot be chosen, they are automatically determined
159  by the colortype, bitdepth and content of the input pixel data.
160  Note: for 16-bit per channel colors, needs big endian format like PNG does.
161 out: Output parameter. Pointer to buffer that will contain the PNG image data.
162  Must be freed after usage with free(*out).
163 outsize: Output parameter. Pointer to the size in bytes of the out buffer.
164 image: The raw pixel data to encode. The size of this buffer should be
165  w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
166 w: width of the raw pixel data in pixels.
167 h: height of the raw pixel data in pixels.
168 colortype: the color type of the raw input image. See explanation on PNG color types.
169 bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
170 Return value: LodePNG error code (0 means no error).
171 */
172 unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
173  const unsigned char* image, unsigned w, unsigned h,
174  LodePNGColorType colortype, unsigned bitdepth);
175 
176 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
177 unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
178  const unsigned char* image, unsigned w, unsigned h);
179 
180 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
181 unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
182  const unsigned char* image, unsigned w, unsigned h);
183 
184 #ifdef LODEPNG_COMPILE_DISK
185 /*
186 Converts raw pixel data into a PNG file on disk.
187 Same as the other encode functions, but instead takes a filename as output.
188 NOTE: This overwrites existing files without warning!
189 */
190 unsigned lodepng_encode_file(const char* filename,
191  const unsigned char* image, unsigned w, unsigned h,
192  LodePNGColorType colortype, unsigned bitdepth);
193 
194 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
195 unsigned lodepng_encode32_file(const char* filename,
196  const unsigned char* image, unsigned w, unsigned h);
197 
198 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
199 unsigned lodepng_encode24_file(const char* filename,
200  const unsigned char* image, unsigned w, unsigned h);
201 #endif /*LODEPNG_COMPILE_DISK*/
202 #endif /*LODEPNG_COMPILE_ENCODER*/
203 
204 
205 #ifdef LODEPNG_COMPILE_CPP
206 namespace lodepng {
207 #ifdef LODEPNG_COMPILE_DECODER
208 /*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
209 is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
210 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
211  const unsigned char* in, size_t insize,
212  LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
213 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
214  const std::vector<unsigned char>& in,
215  LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
216 #ifdef LODEPNG_COMPILE_DISK
217 /*
218 Converts PNG file from disk to raw pixel data in memory.
219 Same as the other decode functions, but instead takes a filename as input.
220 */
221 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
222  const std::string& filename,
223  LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
224 #endif /* LODEPNG_COMPILE_DISK */
225 #endif /* LODEPNG_COMPILE_DECODER */
226 
227 #ifdef LODEPNG_COMPILE_ENCODER
228 /*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
229 is that of the raw input data. The output PNG color type will be auto chosen.*/
230 unsigned encode(std::vector<unsigned char>& out,
231  const unsigned char* in, unsigned w, unsigned h,
232  LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
233 unsigned encode(std::vector<unsigned char>& out,
234  const std::vector<unsigned char>& in, unsigned w, unsigned h,
235  LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
236 #ifdef LODEPNG_COMPILE_DISK
237 /*
238 Converts 32-bit RGBA raw pixel data into a PNG file on disk.
239 Same as the other encode functions, but instead takes a filename as output.
240 NOTE: This overwrites existing files without warning!
241 */
242 unsigned encode(const std::string& filename,
243  const unsigned char* in, unsigned w, unsigned h,
244  LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
245 unsigned encode(const std::string& filename,
246  const std::vector<unsigned char>& in, unsigned w, unsigned h,
247  LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
248 #endif /* LODEPNG_COMPILE_DISK */
249 #endif /* LODEPNG_COMPILE_ENCODER */
250 } /* namespace lodepng */
251 #endif /*LODEPNG_COMPILE_CPP*/
252 #endif /*LODEPNG_COMPILE_PNG*/
253 
254 #ifdef LODEPNG_COMPILE_ERROR_TEXT
255 /*Returns an English description of the numerical error code.*/
256 const char* lodepng_error_text(unsigned code);
257 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
258 
259 #ifdef LODEPNG_COMPILE_DECODER
260 /*Settings for zlib decompression*/
263  /* Check LodePNGDecoderSettings for more ignorable errors such as ignore_crc */
264  unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
265 
266  /*use custom zlib decoder instead of built in one (default: null)*/
267  unsigned (*custom_zlib)(unsigned char**, size_t*,
268  const unsigned char*, size_t,
270  /*use custom deflate decoder instead of built in one (default: null)
271  if custom_zlib is used, custom_deflate is ignored since only the built in
272  zlib function will call custom_deflate*/
273  unsigned (*custom_inflate)(unsigned char**, size_t*,
274  const unsigned char*, size_t,
276 
277  const void* custom_context; /*optional custom settings for custom functions*/
278 };
279 
280 extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
281 void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
282 #endif /*LODEPNG_COMPILE_DECODER*/
283 
284 #ifdef LODEPNG_COMPILE_ENCODER
285 /*
286 Settings for zlib compression. Tweaking these settings tweaks the balance
287 between speed and compression ratio.
288 */
289 typedef struct LodePNGCompressSettings LodePNGCompressSettings;
290 struct LodePNGCompressSettings /*deflate = compress*/ {
291  /*LZ77 related settings*/
292  unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
293  unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
294  unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
295  unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
296  unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
297  unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
298 
299  /*use custom zlib encoder instead of built in one (default: null)*/
300  unsigned (*custom_zlib)(unsigned char**, size_t*,
301  const unsigned char*, size_t,
302  const LodePNGCompressSettings*);
303  /*use custom deflate encoder instead of built in one (default: null)
304  if custom_zlib is used, custom_deflate is ignored since only the built in
305  zlib function will call custom_deflate*/
306  unsigned (*custom_deflate)(unsigned char**, size_t*,
307  const unsigned char*, size_t,
308  const LodePNGCompressSettings*);
309 
310  const void* custom_context; /*optional custom settings for custom functions*/
311 };
312 
313 extern const LodePNGCompressSettings lodepng_default_compress_settings;
314 void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
315 #endif /*LODEPNG_COMPILE_ENCODER*/
316 
317 #ifdef LODEPNG_COMPILE_PNG
318 /*
319 Color mode of an image. Contains all information required to decode the pixel
320 bits to RGBA colors. This information is the same as used in the PNG file
321 format, and is used both for PNG and raw image data in LodePNG.
322 */
323 typedef struct LodePNGColorMode {
324  /*header (IHDR)*/
325  LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
326  unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/
327 
328  /*
329  palette (PLTE and tRNS)
330 
331  Dynamically allocated with the colors of the palette, including alpha.
332  When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
333  lodepng_palette_clear, then for each color use lodepng_palette_add.
334  If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
335 
336  When decoding, by default you can ignore this palette, since LodePNG already
337  fills the palette colors in the pixels of the raw RGBA output.
338 
339  The palette is only supported for color type 3.
340  */
341  unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
342  size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
343 
344  /*
345  transparent color key (tRNS)
346 
347  This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
348  For grayscale PNGs, r, g and b will all 3 be set to the same.
349 
350  When decoding, by default you can ignore this information, since LodePNG sets
351  pixels with this key to transparent already in the raw RGBA output.
352 
353  The color key is only supported for color types 0 and 2.
354  */
355  unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
356  unsigned key_r; /*red/grayscale component of color key*/
357  unsigned key_g; /*green component of color key*/
358  unsigned key_b; /*blue component of color key*/
360 
361 /*init, cleanup and copy functions to use with this struct*/
362 void lodepng_color_mode_init(LodePNGColorMode* info);
363 void lodepng_color_mode_cleanup(LodePNGColorMode* info);
364 /*return value is error code (0 means no error)*/
365 unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
366 /* Makes a temporary LodePNGColorMode that does not need cleanup (no palette) */
367 LodePNGColorMode lodepng_color_mode_make(LodePNGColorType colortype, unsigned bitdepth);
368 
369 void lodepng_palette_clear(LodePNGColorMode* info);
370 /*add 1 color to the palette*/
371 unsigned lodepng_palette_add(LodePNGColorMode* info,
372  unsigned char r, unsigned char g, unsigned char b, unsigned char a);
373 
374 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
375 unsigned lodepng_get_bpp(const LodePNGColorMode* info);
376 /*get the amount of color channels used, based on colortype in the struct.
377 If a palette is used, it counts as 1 channel.*/
378 unsigned lodepng_get_channels(const LodePNGColorMode* info);
379 /*is it a grayscale type? (only colortype 0 or 4)*/
380 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
381 /*has it got an alpha channel? (only colortype 2 or 6)*/
382 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
383 /*has it got a palette? (only colortype 3)*/
384 unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
385 /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
386 Loops through the palette to check this.*/
387 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
388 /*
389 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
390 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
391 Returns false if the image can only have opaque pixels.
392 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
393 or if "key_defined" is true.
394 */
395 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
396 /*Returns the byte size of a raw image buffer with given width, height and color mode*/
397 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
398 
399 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
400 /*The information of a Time chunk in PNG.*/
401 typedef struct LodePNGTime {
402  unsigned year; /*2 bytes used (0-65535)*/
403  unsigned month; /*1-12*/
404  unsigned day; /*1-31*/
405  unsigned hour; /*0-23*/
406  unsigned minute; /*0-59*/
407  unsigned second; /*0-60 (to allow for leap seconds)*/
408 } LodePNGTime;
409 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
410 
411 /*Information about the PNG image, except pixels, width and height.*/
412 typedef struct LodePNGInfo {
413  /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
414  unsigned compression_method;/*compression method of the original file. Always 0.*/
415  unsigned filter_method; /*filter method of the original file*/
416  unsigned interlace_method; /*interlace method of the original file: 0=none, 1=Adam7*/
417  LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/
418 
419 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
420  /*
421  Suggested background color chunk (bKGD)
422 
423  This uses the same color mode and bit depth as the PNG (except no alpha channel),
424  with values truncated to the bit depth in the unsigned integer.
425 
426  For grayscale and palette PNGs, the value is stored in background_r. The values
427  in background_g and background_b are then unused.
428 
429  So when decoding, you may get these in a different color mode than the one you requested
430  for the raw pixels.
431 
432  When encoding with auto_convert, you must use the color model defined in info_png.color for
433  these values. The encoder normally ignores info_png.color when auto_convert is on, but will
434  use it to interpret these values (and convert copies of them to its chosen color model).
435 
436  When encoding, avoid setting this to an expensive color, such as a non-gray value
437  when the image is gray, or the compression will be worse since it will be forced to
438  write the PNG with a more expensive color mode (when auto_convert is on).
439 
440  The decoder does not use this background color to edit the color of pixels. This is a
441  completely optional metadata feature.
442  */
443  unsigned background_defined; /*is a suggested background color given?*/
444  unsigned background_r; /*red/gray/palette component of suggested background color*/
445  unsigned background_g; /*green component of suggested background color*/
446  unsigned background_b; /*blue component of suggested background color*/
447 
448  /*
449  non-international text chunks (tEXt and zTXt)
450 
451  The char** arrays each contain num strings. The actual messages are in
452  text_strings, while text_keys are keywords that give a short description what
453  the actual text represents, e.g. Title, Author, Description, or anything else.
454 
455  All the string fields below including keys, names and language tags are null terminated.
456  The PNG specification uses null characters for the keys, names and tags, and forbids null
457  characters to appear in the main text which is why we can use null termination everywhere here.
458 
459  A keyword is minimum 1 character and maximum 79 characters long. It's
460  discouraged to use a single line length longer than 79 characters for texts.
461 
462  Don't allocate these text buffers yourself. Use the init/cleanup functions
463  correctly and use lodepng_add_text and lodepng_clear_text.
464  */
465  size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
466  char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
467  char** text_strings; /*the actual text*/
468 
469  /*
470  international text chunks (iTXt)
471  Similar to the non-international text chunks, but with additional strings
472  "langtags" and "transkeys".
473  */
474  size_t itext_num; /*the amount of international texts in this PNG*/
475  char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
476  char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
477  char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
478  char** itext_strings; /*the actual international text - UTF-8 string*/
479 
480  /*time chunk (tIME)*/
481  unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
482  LodePNGTime time;
483 
484  /*phys chunk (pHYs)*/
485  unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
486  unsigned phys_x; /*pixels per unit in x direction*/
487  unsigned phys_y; /*pixels per unit in y direction*/
488  unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
489 
490  /*
491  Color profile related chunks: gAMA, cHRM, sRGB, iCPP
492 
493  LodePNG does not apply any color conversions on pixels in the encoder or decoder and does not interpret these color
494  profile values. It merely passes on the information. If you wish to use color profiles and convert colors, please
495  use these values with a color management library.
496 
497  See the PNG, ICC and sRGB specifications for more information about the meaning of these values.
498  */
499 
500  /* gAMA chunk: optional, overridden by sRGB or iCCP if those are present. */
501  unsigned gama_defined; /* Whether a gAMA chunk is present (0 = not present, 1 = present). */
502  unsigned gama_gamma; /* Gamma exponent times 100000 */
503 
504  /* cHRM chunk: optional, overridden by sRGB or iCCP if those are present. */
505  unsigned chrm_defined; /* Whether a cHRM chunk is present (0 = not present, 1 = present). */
506  unsigned chrm_white_x; /* White Point x times 100000 */
507  unsigned chrm_white_y; /* White Point y times 100000 */
508  unsigned chrm_red_x; /* Red x times 100000 */
509  unsigned chrm_red_y; /* Red y times 100000 */
510  unsigned chrm_green_x; /* Green x times 100000 */
511  unsigned chrm_green_y; /* Green y times 100000 */
512  unsigned chrm_blue_x; /* Blue x times 100000 */
513  unsigned chrm_blue_y; /* Blue y times 100000 */
514 
515  /*
516  sRGB chunk: optional. May not appear at the same time as iCCP.
517  If gAMA is also present gAMA must contain value 45455.
518  If cHRM is also present cHRM must contain respectively 31270,32900,64000,33000,30000,60000,15000,6000.
519  */
520  unsigned srgb_defined; /* Whether an sRGB chunk is present (0 = not present, 1 = present). */
521  unsigned srgb_intent; /* Rendering intent: 0=perceptual, 1=rel. colorimetric, 2=saturation, 3=abs. colorimetric */
522 
523  /*
524  iCCP chunk: optional. May not appear at the same time as sRGB.
525 
526  LodePNG does not parse or use the ICC profile (except its color space header field for an edge case), a
527  separate library to handle the ICC data (not included in LodePNG) format is needed to use it for color
528  management and conversions.
529 
530  For encoding, if iCCP is present, gAMA and cHRM are recommended to be added as well with values that match the ICC
531  profile as closely as possible, if you wish to do this you should provide the correct values for gAMA and cHRM and
532  enable their '_defined' flags since LodePNG will not automatically compute them from the ICC profile.
533 
534  For encoding, the ICC profile is required by the PNG specification to be an "RGB" profile for non-gray
535  PNG color types and a "GRAY" profile for gray PNG color types. If you disable auto_convert, you must ensure
536  the ICC profile type matches your requested color type, else the encoder gives an error. If auto_convert is
537  enabled (the default), and the ICC profile is not a good match for the pixel data, this will result in an encoder
538  error if the pixel data has non-gray pixels for a GRAY profile, or a silent less-optimal compression of the pixel
539  data if the pixels could be encoded as grayscale but the ICC profile is RGB.
540 
541  To avoid this do not set an ICC profile in the image unless there is a good reason for it, and when doing so
542  make sure you compute it carefully to avoid the above problems.
543  */
544  unsigned iccp_defined; /* Whether an iCCP chunk is present (0 = not present, 1 = present). */
545  char* iccp_name; /* Null terminated string with profile name, 1-79 bytes */
546  /*
547  The ICC profile in iccp_profile_size bytes.
548  Don't allocate this buffer yourself. Use the init/cleanup functions
549  correctly and use lodepng_set_icc and lodepng_clear_icc.
550  */
551  unsigned char* iccp_profile;
552  unsigned iccp_profile_size; /* The size of iccp_profile in bytes */
553 
554  /* End of color profile related chunks */
555 
556 
557  /*
558  unknown chunks: chunks not known by LodePNG, passed on byte for byte.
559 
560  There are 3 buffers, one for each position in the PNG where unknown chunks can appear.
561  Each buffer contains all unknown chunks for that position consecutively.
562  The 3 positions are:
563  0: between IHDR and PLTE, 1: between PLTE and IDAT, 2: between IDAT and IEND.
564 
565  For encoding, do not store critical chunks or known chunks that are enabled with a "_defined" flag
566  above in here, since the encoder will blindly follow this and could then encode an invalid PNG file
567  (such as one with two IHDR chunks or the disallowed combination of sRGB with iCCP). But do use
568  this if you wish to store an ancillary chunk that is not supported by LodePNG (such as sPLT or hIST),
569  or any non-standard PNG chunk.
570 
571  Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
572  later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
573  */
574  unsigned char* unknown_chunks_data[3];
575  size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
576 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
577 } LodePNGInfo;
578 
579 /*init, cleanup and copy functions to use with this struct*/
580 void lodepng_info_init(LodePNGInfo* info);
581 void lodepng_info_cleanup(LodePNGInfo* info);
582 /*return value is error code (0 means no error)*/
583 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
584 
585 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
586 unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
587 void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
588 
589 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
590  const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
591 void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
592 
593 /*replaces if exists*/
594 unsigned lodepng_set_icc(LodePNGInfo* info, const char* name, const unsigned char* profile, unsigned profile_size);
595 void lodepng_clear_icc(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
596 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
597 
598 /*
599 Converts raw buffer from one color type to another color type, based on
600 LodePNGColorMode structs to describe the input and output color type.
601 See the reference manual at the end of this header file to see which color conversions are supported.
602 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
603 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
604 of the output color type (lodepng_get_bpp).
605 For < 8 bpp images, there should not be padding bits at the end of scanlines.
606 For 16-bit per channel colors, uses big endian format like PNG does.
607 Return value is LodePNG error code
608 */
609 unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
610  const LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
611  unsigned w, unsigned h);
612 
613 #ifdef LODEPNG_COMPILE_DECODER
614 /*
615 Settings for the decoder. This contains settings for the PNG and the Zlib
616 decoder, but not the Info settings from the Info structs.
617 */
618 typedef struct LodePNGDecoderSettings {
619  LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
620 
621  /* Check LodePNGDecompressSettings for more ignorable errors such as ignore_adler32 */
622  unsigned ignore_crc; /*ignore CRC checksums*/
623  unsigned ignore_critical; /*ignore unknown critical chunks*/
624  unsigned ignore_end; /*ignore issues at end of file if possible (missing IEND chunk, too large chunk, ...)*/
625  /* TODO: make a system involving warnings with levels and a strict mode instead. Other potentially recoverable
626  errors: srgb rendering intent value, size of content of ancillary chunks, more than 79 characters for some
627  strings, placement/combination rules for ancillary chunks, crc of unknown chunks, allowed characters
628  in string keys, etc... */
629 
630  unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
631 
632 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
633  unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
634  /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
635  unsigned remember_unknown_chunks;
636 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
638 
639 void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
640 #endif /*LODEPNG_COMPILE_DECODER*/
641 
642 #ifdef LODEPNG_COMPILE_ENCODER
643 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
644 typedef enum LodePNGFilterStrategy {
645  /*every filter at zero*/
646  LFS_ZERO,
647  /*Use filter that gives minimum sum, as described in the official PNG filter heuristic.*/
648  LFS_MINSUM,
649  /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
650  on the image, this is better or worse than minsum.*/
651  LFS_ENTROPY,
652  /*
653  Brute-force-search PNG filters by compressing each filter for each scanline.
654  Experimental, very slow, and only rarely gives better compression than MINSUM.
655  */
656  LFS_BRUTE_FORCE,
657  /*use predefined_filters buffer: you specify the filter type for each scanline*/
658  LFS_PREDEFINED
659 } LodePNGFilterStrategy;
660 
661 /*Gives characteristics about the integer RGBA colors of the image (count, alpha channel usage, bit depth, ...),
662 which helps decide which color model to use for encoding.
663 Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.
664 NOTE: This is not related to the ICC color profile, search "iccp_profile" instead to find the ICC/chromacity/...
665 fields in this header file.*/
666 typedef struct LodePNGColorProfile {
667  unsigned colored; /*not grayscale*/
668  unsigned key; /*image is not opaque and color key is possible instead of full alpha*/
669  unsigned short key_r; /*key values, always as 16-bit, in 8-bit case the byte is duplicated, e.g. 65535 means 255*/
670  unsigned short key_g;
671  unsigned short key_b;
672  unsigned alpha; /*image is not opaque and alpha channel or alpha palette required*/
673  unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16.*/
674  unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order*/
675  unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for grayscale only. 16 if 16-bit per channel required.*/
676  size_t numpixels;
678 
679 void lodepng_color_profile_init(LodePNGColorProfile* profile);
680 
681 /*Get a LodePNGColorProfile of the image. The profile must already have been inited.
682 NOTE: This is not related to the ICC color profile, search "iccp_profile" instead to find the ICC/chromacity/...
683 fields in this header file.*/
684 unsigned lodepng_get_color_profile(LodePNGColorProfile* profile,
685  const unsigned char* image, unsigned w, unsigned h,
686  const LodePNGColorMode* mode_in);
687 /*The function LodePNG uses internally to decide the PNG color with auto_convert.
688 Chooses an optimal color model, e.g. gray if only gray pixels, palette if < 256 colors, ...*/
689 unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
690  const unsigned char* image, unsigned w, unsigned h,
691  const LodePNGColorMode* mode_in);
692 
693 /*Settings for the encoder.*/
694 typedef struct LodePNGEncoderSettings {
695  LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
696 
697  unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
698 
699  /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
700  8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
701  completely follow the official PNG heuristic, filter_palette_zero must be true and
702  filter_strategy must be LFS_MINSUM*/
703  unsigned filter_palette_zero;
704  /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
705  Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
706  LodePNGFilterStrategy filter_strategy;
707  /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
708  the same length as the amount of scanlines in the image, and each value must <= 5. You
709  have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
710  must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
711  const unsigned char* predefined_filters;
712 
713  /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
714  If colortype is 3, PLTE is _always_ created.*/
715  unsigned force_palette;
716 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
717  /*add LodePNG identifier and version as a text chunk, for debugging*/
718  unsigned add_id;
719  /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
720  unsigned text_compression;
721 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
723 
724 void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
725 #endif /*LODEPNG_COMPILE_ENCODER*/
726 
727 
728 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
729 /*The settings, state and information for extended encoding and decoding.*/
730 typedef struct LodePNGState {
731 #ifdef LODEPNG_COMPILE_DECODER
732  LodePNGDecoderSettings decoder; /*the decoding settings*/
733 #endif /*LODEPNG_COMPILE_DECODER*/
734 #ifdef LODEPNG_COMPILE_ENCODER
735  LodePNGEncoderSettings encoder; /*the encoding settings*/
736 #endif /*LODEPNG_COMPILE_ENCODER*/
737  LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
738  LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
739  unsigned error;
740 #ifdef LODEPNG_COMPILE_CPP
741  /* For the lodepng::State subclass. */
742  virtual ~LodePNGState(){}
743 #endif
744 } LodePNGState;
745 
746 /*init, cleanup and copy functions to use with this struct*/
747 void lodepng_state_init(LodePNGState* state);
748 void lodepng_state_cleanup(LodePNGState* state);
749 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
750 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
751 
752 #ifdef LODEPNG_COMPILE_DECODER
753 /*
754 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
755 getting much more information about the PNG image and color mode.
756 */
757 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
758  LodePNGState* state,
759  const unsigned char* in, size_t insize);
760 
761 /*
762 Read the PNG header, but not the actual data. This returns only the information
763 that is in the IHDR chunk of the PNG, such as width, height and color type. The
764 information is placed in the info_png field of the LodePNGState.
765 */
766 unsigned lodepng_inspect(unsigned* w, unsigned* h,
767  LodePNGState* state,
768  const unsigned char* in, size_t insize);
769 #endif /*LODEPNG_COMPILE_DECODER*/
770 
771 /*
772 Reads one metadata chunk (other than IHDR) of the PNG file and outputs what it
773 read in the state. Returns error code on failure.
774 Use lodepng_inspect first with a new state, then e.g. lodepng_chunk_find_const
775 to find the desired chunk type, and if non null use lodepng_inspect_chunk (with
776 chunk_pointer - start_of_file as pos).
777 Supports most metadata chunks from the PNG standard (gAMA, bKGD, tEXt, ...).
778 Ignores unsupported, unknown, non-metadata or IHDR chunks (without error).
779 Requirements: &in[pos] must point to start of a chunk, must use regular
780 lodepng_inspect first since format of most other chunks depends on IHDR, and if
781 there is a PLTE chunk, that one must be inspected before tRNS or bKGD.
782 */
783 unsigned lodepng_inspect_chunk(LodePNGState* state, size_t pos,
784  const unsigned char* in, size_t insize);
785 
786 #ifdef LODEPNG_COMPILE_ENCODER
787 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
788 unsigned lodepng_encode(unsigned char** out, size_t* outsize,
789  const unsigned char* image, unsigned w, unsigned h,
790  LodePNGState* state);
791 #endif /*LODEPNG_COMPILE_ENCODER*/
792 
793 /*
794 The lodepng_chunk functions are normally not needed, except to traverse the
795 unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
796 It also allows traversing the chunks of an encoded PNG file yourself.
797 
798 The chunk pointer always points to the beginning of the chunk itself, that is
799 the first byte of the 4 length bytes.
800 
801 In the PNG file format, chunks have the following format:
802 -4 bytes length: length of the data of the chunk in bytes (chunk itself is 12 bytes longer)
803 -4 bytes chunk type (ASCII a-z,A-Z only, see below)
804 -length bytes of data (may be 0 bytes if length was 0)
805 -4 bytes of CRC, computed on chunk name + data
806 
807 The first chunk starts at the 8th byte of the PNG file, the entire rest of the file
808 exists out of concatenated chunks with the above format.
809 
810 PNG standard chunk ASCII naming conventions:
811 -First byte: uppercase = critical, lowercase = ancillary
812 -Second byte: uppercase = public, lowercase = private
813 -Third byte: must be uppercase
814 -Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
815 */
816 
817 /*
818 Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
819 There must be at least 4 bytes to read from. If the result value is too large,
820 it may be corrupt data.
821 */
822 unsigned lodepng_chunk_length(const unsigned char* chunk);
823 
824 /*puts the 4-byte type in null terminated string*/
825 void lodepng_chunk_type(char type[5], const unsigned char* chunk);
826 
827 /*check if the type is the given type*/
828 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
829 
830 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
831 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
832 
833 /*0: public, 1: private (see PNG standard)*/
834 unsigned char lodepng_chunk_private(const unsigned char* chunk);
835 
836 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
837 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
838 
839 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
840 unsigned char* lodepng_chunk_data(unsigned char* chunk);
841 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
842 
843 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
844 unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
845 
846 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
847 void lodepng_chunk_generate_crc(unsigned char* chunk);
848 
849 /*
850 Iterate to next chunks, allows iterating through all chunks of the PNG file.
851 Input must be at the beginning of a chunk (result of a previous lodepng_chunk_next call,
852 or the 8th byte of a PNG file which always has the first chunk), or alternatively may
853 point to the first byte of the PNG file (which is not a chunk but the magic header, the
854 function will then skip over it and return the first real chunk).
855 Expects at least 8 readable bytes of memory in the input pointer.
856 Will output pointer to the start of the next chunk or the end of the file if there
857 is no more chunk after this. Start this process at the 8th byte of the PNG file.
858 In a non-corrupt PNG file, the last chunk should have name "IEND".
859 */
860 unsigned char* lodepng_chunk_next(unsigned char* chunk);
861 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
862 
863 /*Finds the first chunk with the given type in the range [chunk, end), or returns NULL if not found.*/
864 unsigned char* lodepng_chunk_find(unsigned char* chunk, const unsigned char* end, const char type[5]);
865 const unsigned char* lodepng_chunk_find_const(const unsigned char* chunk, const unsigned char* end, const char type[5]);
866 
867 /*
868 Appends chunk to the data in out. The given chunk should already have its chunk header.
869 The out variable and outlength are updated to reflect the new reallocated buffer.
870 Returns error code (0 if it went ok)
871 */
872 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
873 
874 /*
875 Appends new chunk to out. The chunk to append is given by giving its length, type
876 and data separately. The type is a 4-letter string.
877 The out variable and outlength are updated to reflect the new reallocated buffer.
878 Returne error code (0 if it went ok)
879 */
880 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
881  const char* type, const unsigned char* data);
882 
883 
884 /*Calculate CRC32 of buffer*/
885 unsigned lodepng_crc32(const unsigned char* buf, size_t len);
886 #endif /*LODEPNG_COMPILE_PNG*/
887 
888 
889 #ifdef LODEPNG_COMPILE_ZLIB
890 /*
891 This zlib part can be used independently to zlib compress and decompress a
892 buffer. It cannot be used to create gzip files however, and it only supports the
893 part of zlib that is required for PNG, it does not support dictionaries.
894 */
895 
896 #ifdef LODEPNG_COMPILE_DECODER
897 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
898 unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
899  const unsigned char* in, size_t insize,
900  const LodePNGDecompressSettings* settings);
901 
902 /*
903 Decompresses Zlib data. Reallocates the out buffer and appends the data. The
904 data must be according to the zlib specification.
905 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
906 buffer and *outsize its size in bytes. out must be freed by user after usage.
907 */
908 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
909  const unsigned char* in, size_t insize,
910  const LodePNGDecompressSettings* settings);
911 #endif /*LODEPNG_COMPILE_DECODER*/
912 
913 #ifdef LODEPNG_COMPILE_ENCODER
914 /*
915 Compresses data with Zlib. Reallocates the out buffer and appends the data.
916 Zlib adds a small header and trailer around the deflate data.
917 The data is output in the format of the zlib specification.
918 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
919 buffer and *outsize its size in bytes. out must be freed by user after usage.
920 */
921 unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
922  const unsigned char* in, size_t insize,
923  const LodePNGCompressSettings* settings);
924 
925 /*
926 Find length-limited Huffman code for given frequencies. This function is in the
927 public interface only for tests, it's used internally by lodepng_deflate.
928 */
929 unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
930  size_t numcodes, unsigned maxbitlen);
931 
932 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
933 unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
934  const unsigned char* in, size_t insize,
935  const LodePNGCompressSettings* settings);
936 
937 #endif /*LODEPNG_COMPILE_ENCODER*/
938 #endif /*LODEPNG_COMPILE_ZLIB*/
939 
940 #ifdef LODEPNG_COMPILE_DISK
941 /*
942 Load a file from disk into buffer. The function allocates the out buffer, and
943 after usage you should free it.
944 out: output parameter, contains pointer to loaded buffer.
945 outsize: output parameter, size of the allocated out buffer
946 filename: the path to the file to load
947 return value: error code (0 means ok)
948 */
949 unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
950 
951 /*
952 Save a file from buffer to disk. Warning, if it exists, this function overwrites
953 the file without warning!
954 buffer: the buffer to write
955 buffersize: size of the buffer to write
956 filename: the path to the file to save to
957 return value: error code (0 means ok)
958 */
959 unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
960 #endif /*LODEPNG_COMPILE_DISK*/
961 
962 #ifdef LODEPNG_COMPILE_CPP
963 /* The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. */
964 namespace lodepng {
965 #ifdef LODEPNG_COMPILE_PNG
966 class State : public LodePNGState {
967  public:
968  State();
969  State(const State& other);
970  virtual ~State();
971  State& operator=(const State& other);
972 };
973 
974 #ifdef LODEPNG_COMPILE_DECODER
975 /* Same as other lodepng::decode, but using a State for more settings and information. */
976 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
977  State& state,
978  const unsigned char* in, size_t insize);
979 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
980  State& state,
981  const std::vector<unsigned char>& in);
982 #endif /*LODEPNG_COMPILE_DECODER*/
983 
984 #ifdef LODEPNG_COMPILE_ENCODER
985 /* Same as other lodepng::encode, but using a State for more settings and information. */
986 unsigned encode(std::vector<unsigned char>& out,
987  const unsigned char* in, unsigned w, unsigned h,
988  State& state);
989 unsigned encode(std::vector<unsigned char>& out,
990  const std::vector<unsigned char>& in, unsigned w, unsigned h,
991  State& state);
992 #endif /*LODEPNG_COMPILE_ENCODER*/
993 
994 #ifdef LODEPNG_COMPILE_DISK
995 /*
996 Load a file from disk into an std::vector.
997 return value: error code (0 means ok)
998 */
999 unsigned load_file(std::vector<unsigned char>& buffer, const std::string& filename);
1000 
1001 /*
1002 Save the binary data in an std::vector to a file on disk. The file is overwritten
1003 without warning.
1004 */
1005 unsigned save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
1006 #endif /* LODEPNG_COMPILE_DISK */
1007 #endif /* LODEPNG_COMPILE_PNG */
1008 
1009 #ifdef LODEPNG_COMPILE_ZLIB
1010 #ifdef LODEPNG_COMPILE_DECODER
1011 /* Zlib-decompress an unsigned char buffer */
1012 unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1013  const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
1014 
1015 /* Zlib-decompress an std::vector */
1016 unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1017  const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
1018 #endif /* LODEPNG_COMPILE_DECODER */
1019 
1020 #ifdef LODEPNG_COMPILE_ENCODER
1021 /* Zlib-compress an unsigned char buffer */
1022 unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
1023  const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
1024 
1025 /* Zlib-compress an std::vector */
1026 unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
1027  const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
1028 #endif /* LODEPNG_COMPILE_ENCODER */
1029 #endif /* LODEPNG_COMPILE_ZLIB */
1030 } /* namespace lodepng */
1031 #endif /*LODEPNG_COMPILE_CPP*/
1032 
1033 /*
1034 TODO:
1035 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
1036 [.] check compatibility with various compilers - done but needs to be redone for every newer version
1037 [X] converting color to 16-bit per channel types
1038 [X] support color profile chunk types (but never let them touch RGB values by default)
1039 [ ] support all public PNG chunk types (almost done except sBIT, sPLT and hIST)
1040 [ ] make sure encoder generates no chunks with size > (2^31)-1
1041 [ ] partial decoding (stream processing)
1042 [X] let the "isFullyOpaque" function check color keys and transparent palettes too
1043 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
1044 [ ] allow treating some errors like warnings, when image is recoverable (e.g. 69, 57, 58)
1045 [ ] make warnings like: oob palette, checksum fail, data after iend, wrong/unknown crit chunk, no null terminator in text, ...
1046 [ ] error messages with line numbers (and version)
1047 [ ] errors in state instead of as return code?
1048 [ ] new errors/warnings like suspiciously big decompressed ztxt or iccp chunk
1049 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
1050 [ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
1051 [ ] allow user to give data (void*) to custom allocator
1052 [ ] provide alternatives for C library functions not present on some platforms (memcpy, ...)
1053 [ ] rename "grey" to "gray" everywhere since "color" also uses US spelling (keep "grey" copies for backwards compatibility)
1054 */
1055 
1056 #endif /*LODEPNG_H inclusion guard*/
1057 
1058 /*
1059 LodePNG Documentation
1060 ---------------------
1061 
1062 0. table of contents
1063 --------------------
1064 
1065  1. about
1066  1.1. supported features
1067  1.2. features not supported
1068  2. C and C++ version
1069  3. security
1070  4. decoding
1071  5. encoding
1072  6. color conversions
1073  6.1. PNG color types
1074  6.2. color conversions
1075  6.3. padding bits
1076  6.4. A note about 16-bits per channel and endianness
1077  7. error values
1078  8. chunks and PNG editing
1079  9. compiler support
1080  10. examples
1081  10.1. decoder C++ example
1082  10.2. decoder C example
1083  11. state settings reference
1084  12. changes
1085  13. contact information
1086 
1087 
1088 1. about
1089 --------
1090 
1091 PNG is a file format to store raster images losslessly with good compression,
1092 supporting different color types and alpha channel.
1093 
1094 LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
1095 Specification (Second Edition) - W3C Recommendation 10 November 2003.
1096 
1097 The specifications used are:
1098 
1099 *) Portable Network Graphics (PNG) Specification (Second Edition):
1100  http://www.w3.org/TR/2003/REC-PNG-20031110
1101 *) RFC 1950 ZLIB Compressed Data Format version 3.3:
1102  http://www.gzip.org/zlib/rfc-zlib.html
1103 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
1104  http://www.gzip.org/zlib/rfc-deflate.html
1105 
1106 The most recent version of LodePNG can currently be found at
1107 http://lodev.org/lodepng/
1108 
1109 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
1110 extra functionality.
1111 
1112 LodePNG exists out of two files:
1113 -lodepng.h: the header file for both C and C++
1114 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
1115 
1116 If you want to start using LodePNG right away without reading this doc, get the
1117 examples from the LodePNG website to see how to use it in code, or check the
1118 smaller examples in chapter 13 here.
1119 
1120 LodePNG is simple but only supports the basic requirements. To achieve
1121 simplicity, the following design choices were made: There are no dependencies
1122 on any external library. There are functions to decode and encode a PNG with
1123 a single function call, and extended versions of these functions taking a
1124 LodePNGState struct allowing to specify or get more information. By default
1125 the colors of the raw image are always RGB or RGBA, no matter what color type
1126 the PNG file uses. To read and write files, there are simple functions to
1127 convert the files to/from buffers in memory.
1128 
1129 This all makes LodePNG suitable for loading textures in games, demos and small
1130 programs, ... It's less suitable for full fledged image editors, loading PNGs
1131 over network (it requires all the image data to be available before decoding can
1132 begin), life-critical systems, ...
1133 
1134 1.1. supported features
1135 -----------------------
1136 
1137 The following features are supported by the decoder:
1138 
1139 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
1140  or the same color type as the PNG
1141 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
1142 *) Adam7 interlace and deinterlace for any color type
1143 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
1144 *) support for alpha channels, including RGBA color model, translucent palettes and color keying
1145 *) zlib decompression (inflate)
1146 *) zlib compression (deflate)
1147 *) CRC32 and ADLER32 checksums
1148 *) colorimetric color profile conversions: currently experimentally available in lodepng_util.cpp only,
1149  plus alternatively ability to pass on chroma/gamma/ICC profile information to other color management system.
1150 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
1151 *) the following chunks are supported by both encoder and decoder:
1152  IHDR: header information
1153  PLTE: color palette
1154  IDAT: pixel data
1155  IEND: the final chunk
1156  tRNS: transparency for palettized images
1157  tEXt: textual information
1158  zTXt: compressed textual information
1159  iTXt: international textual information
1160  bKGD: suggested background color
1161  pHYs: physical dimensions
1162  tIME: modification time
1163  cHRM: RGB chromaticities
1164  gAMA: RGB gamma correction
1165  iCCP: ICC color profile
1166  sRGB: rendering intent
1167 
1168 1.2. features not supported
1169 ---------------------------
1170 
1171 The following features are _not_ supported:
1172 
1173 *) some features needed to make a conformant PNG-Editor might be still missing.
1174 *) partial loading/stream processing. All data must be available and is processed in one call.
1175 *) The following public chunks are not (yet) supported but treated as unknown chunks by LodePNG:
1176  sBIT
1177  hIST
1178  sPLT
1179 
1180 
1181 2. C and C++ version
1182 --------------------
1183 
1184 The C version uses buffers allocated with alloc that you need to free()
1185 yourself. You need to use init and cleanup functions for each struct whenever
1186 using a struct from the C version to avoid exploits and memory leaks.
1187 
1188 The C++ version has extra functions with std::vectors in the interface and the
1189 lodepng::State class which is a LodePNGState with constructor and destructor.
1190 
1191 These files work without modification for both C and C++ compilers because all
1192 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
1193 ignore it, and the C code is made to compile both with strict ISO C90 and C++.
1194 
1195 To use the C++ version, you need to rename the source file to lodepng.cpp
1196 (instead of lodepng.c), and compile it with a C++ compiler.
1197 
1198 To use the C version, you need to rename the source file to lodepng.c (instead
1199 of lodepng.cpp), and compile it with a C compiler.
1200 
1201 
1202 3. Security
1203 -----------
1204 
1205 Even if carefully designed, it's always possible that LodePNG contains possible
1206 exploits. If you discover one, please let me know, and it will be fixed.
1207 
1208 When using LodePNG, care has to be taken with the C version of LodePNG, as well
1209 as the C-style structs when working with C++. The following conventions are used
1210 for all C-style structs:
1211 
1212 -if a struct has a corresponding init function, always call the init function when making a new one
1213 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
1214 -if a struct has a corresponding copy function, use the copy function instead of "=".
1215  The destination must also be inited already.
1216 
1217 
1218 4. Decoding
1219 -----------
1220 
1221 Decoding converts a PNG compressed image to a raw pixel buffer.
1222 
1223 Most documentation on using the decoder is at its declarations in the header
1224 above. For C, simple decoding can be done with functions such as
1225 lodepng_decode32, and more advanced decoding can be done with the struct
1226 LodePNGState and lodepng_decode. For C++, all decoding can be done with the
1227 various lodepng::decode functions, and lodepng::State can be used for advanced
1228 features.
1229 
1230 When using the LodePNGState, it uses the following fields for decoding:
1231 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
1232 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
1233 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
1234 
1235 LodePNGInfo info_png
1236 --------------------
1237 
1238 After decoding, this contains extra information of the PNG image, except the actual
1239 pixels, width and height because these are already gotten directly from the decoder
1240 functions.
1241 
1242 It contains for example the original color type of the PNG image, text comments,
1243 suggested background color, etc... More details about the LodePNGInfo struct are
1244 at its declaration documentation.
1245 
1246 LodePNGColorMode info_raw
1247 -------------------------
1248 
1249 When decoding, here you can specify which color type you want
1250 the resulting raw image to be. If this is different from the colortype of the
1251 PNG, then the decoder will automatically convert the result. This conversion
1252 always works, except if you want it to convert a color PNG to grayscale or to
1253 a palette with missing colors.
1254 
1255 By default, 32-bit color is used for the result.
1256 
1257 LodePNGDecoderSettings decoder
1258 ------------------------------
1259 
1260 The settings can be used to ignore the errors created by invalid CRC and Adler32
1261 chunks, and to disable the decoding of tEXt chunks.
1262 
1263 There's also a setting color_convert, true by default. If false, no conversion
1264 is done, the resulting data will be as it was in the PNG (after decompression)
1265 and you'll have to puzzle the colors of the pixels together yourself using the
1266 color type information in the LodePNGInfo.
1267 
1268 
1269 5. Encoding
1270 -----------
1271 
1272 Encoding converts a raw pixel buffer to a PNG compressed image.
1273 
1274 Most documentation on using the encoder is at its declarations in the header
1275 above. For C, simple encoding can be done with functions such as
1276 lodepng_encode32, and more advanced decoding can be done with the struct
1277 LodePNGState and lodepng_encode. For C++, all encoding can be done with the
1278 various lodepng::encode functions, and lodepng::State can be used for advanced
1279 features.
1280 
1281 Like the decoder, the encoder can also give errors. However it gives less errors
1282 since the encoder input is trusted, the decoder input (a PNG image that could
1283 be forged by anyone) is not trusted.
1284 
1285 When using the LodePNGState, it uses the following fields for encoding:
1286 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
1287 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
1288 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
1289 
1290 LodePNGInfo info_png
1291 --------------------
1292 
1293 When encoding, you use this the opposite way as when decoding: for encoding,
1294 you fill in the values you want the PNG to have before encoding. By default it's
1295 not needed to specify a color type for the PNG since it's automatically chosen,
1296 but it's possible to choose it yourself given the right settings.
1297 
1298 The encoder will not always exactly match the LodePNGInfo struct you give,
1299 it tries as close as possible. Some things are ignored by the encoder. The
1300 encoder uses, for example, the following settings from it when applicable:
1301 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
1302 background color, the interlace method, unknown chunks, ...
1303 
1304 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
1305 If the palette contains any colors for which the alpha channel is not 255 (so
1306 there are translucent colors in the palette), it'll add a tRNS chunk.
1307 
1308 LodePNGColorMode info_raw
1309 -------------------------
1310 
1311 You specify the color type of the raw image that you give to the input here,
1312 including a possible transparent color key and palette you happen to be using in
1313 your raw image data.
1314 
1315 By default, 32-bit color is assumed, meaning your input has to be in RGBA
1316 format with 4 bytes (unsigned chars) per pixel.
1317 
1318 LodePNGEncoderSettings encoder
1319 ------------------------------
1320 
1321 The following settings are supported (some are in sub-structs):
1322 *) auto_convert: when this option is enabled, the encoder will
1323 automatically choose the smallest possible color mode (including color key) that
1324 can encode the colors of all pixels without information loss.
1325 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
1326  2 = dynamic huffman tree (best compression). Should be 2 for proper
1327  compression.
1328 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
1329  true for proper compression.
1330 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
1331  2048 by default, but can be set to 32768 for better, but slow, compression.
1332 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
1333  chunk if force_palette is true. This can used as suggested palette to convert
1334  to by viewers that don't support more than 256 colors (if those still exist)
1335 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
1336 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
1337  zTXt chunks use zlib compression on the text. This gives a smaller result on
1338  large texts but a larger result on small texts (such as a single program name).
1339  It's all tEXt or all zTXt though, there's no separate setting per text yet.
1340 
1341 
1342 6. color conversions
1343 --------------------
1344 
1345 An important thing to note about LodePNG, is that the color type of the PNG, and
1346 the color type of the raw image, are completely independent. By default, when
1347 you decode a PNG, you get the result as a raw image in the color type you want,
1348 no matter whether the PNG was encoded with a palette, grayscale or RGBA color.
1349 And if you encode an image, by default LodePNG will automatically choose the PNG
1350 color type that gives good compression based on the values of colors and amount
1351 of colors in the image. It can be configured to let you control it instead as
1352 well, though.
1353 
1354 To be able to do this, LodePNG does conversions from one color mode to another.
1355 It can convert from almost any color type to any other color type, except the
1356 following conversions: RGB to grayscale is not supported, and converting to a
1357 palette when the palette doesn't have a required color is not supported. This is
1358 not supported on purpose: this is information loss which requires a color
1359 reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to gray
1360 is easy, but there are multiple ways if you want to give some channels more
1361 weight).
1362 
1363 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
1364 color, no matter what color type the PNG has. And by default when encoding,
1365 LodePNG automatically picks the best color model for the output PNG, and expects
1366 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
1367 the color format of the images yourself, you can skip this chapter.
1368 
1369 6.1. PNG color types
1370 --------------------
1371 
1372 A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
1373 as well as palettized color modes. After the zlib decompression and unfiltering
1374 in the PNG image is done, the raw pixel data will have that color type and thus
1375 a certain amount of bits per pixel. If you want the output raw image after
1376 decoding to have another color type, a conversion is done by LodePNG.
1377 
1378 The PNG specification gives the following color types:
1379 
1380 0: grayscale, bit depths 1, 2, 4, 8, 16
1381 2: RGB, bit depths 8 and 16
1382 3: palette, bit depths 1, 2, 4 and 8
1383 4: grayscale with alpha, bit depths 8 and 16
1384 6: RGBA, bit depths 8 and 16
1385 
1386 Bit depth is the amount of bits per pixel per color channel. So the total amount
1387 of bits per pixel is: amount of channels * bitdepth.
1388 
1389 6.2. color conversions
1390 ----------------------
1391 
1392 As explained in the sections about the encoder and decoder, you can specify
1393 color types and bit depths in info_png and info_raw to change the default
1394 behaviour.
1395 
1396 If, when decoding, you want the raw image to be something else than the default,
1397 you need to set the color type and bit depth you want in the LodePNGColorMode,
1398 or the parameters colortype and bitdepth of the simple decoding function.
1399 
1400 If, when encoding, you use another color type than the default in the raw input
1401 image, you need to specify its color type and bit depth in the LodePNGColorMode
1402 of the raw image, or use the parameters colortype and bitdepth of the simple
1403 encoding function.
1404 
1405 If, when encoding, you don't want LodePNG to choose the output PNG color type
1406 but control it yourself, you need to set auto_convert in the encoder settings
1407 to false, and specify the color type you want in the LodePNGInfo of the
1408 encoder (including palette: it can generate a palette if auto_convert is true,
1409 otherwise not).
1410 
1411 If the input and output color type differ (whether user chosen or auto chosen),
1412 LodePNG will do a color conversion, which follows the rules below, and may
1413 sometimes result in an error.
1414 
1415 To avoid some confusion:
1416 -the decoder converts from PNG to raw image
1417 -the encoder converts from raw image to PNG
1418 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
1419 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
1420 -when encoding, the color type in LodePNGInfo is ignored if auto_convert
1421  is enabled, it is automatically generated instead
1422 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
1423  PNG image, but it can be ignored since the raw image has the color type you requested instead
1424 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
1425  between the color types is done if the color types are supported. If it is not
1426  supported, an error is returned. If the types are the same, no conversion is done.
1427 -even though some conversions aren't supported, LodePNG supports loading PNGs from any
1428  colortype and saving PNGs to any colortype, sometimes it just requires preparing
1429  the raw image correctly before encoding.
1430 -both encoder and decoder use the same color converter.
1431 
1432 The function lodepng_convert does the color conversion. It is available in the
1433 interface but normally isn't needed since the encoder and decoder already call
1434 it.
1435 
1436 Non supported color conversions:
1437 -color to grayscale when non-gray pixels are present: no error is thrown, but
1438 the result will look ugly because only the red channel is taken (it assumes all
1439 three channels are the same in this case so ignores green and blue). The reason
1440 no error is given is to allow converting from three-channel grayscale images to
1441 one-channel even if there are numerical imprecisions.
1442 -anything to palette when the palette does not have an exact match for a from-color
1443 in it: in this case an error is thrown
1444 
1445 Supported color conversions:
1446 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
1447 -any gray or gray+alpha, to gray or gray+alpha
1448 -anything to a palette, as long as the palette has the requested colors in it
1449 -removing alpha channel
1450 -higher to smaller bitdepth, and vice versa
1451 
1452 If you want no color conversion to be done (e.g. for speed or control):
1453 -In the encoder, you can make it save a PNG with any color type by giving the
1454 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
1455 false.
1456 -In the decoder, you can make it store the pixel data in the same color type
1457 as the PNG has, by setting the color_convert setting to false. Settings in
1458 info_raw are then ignored.
1459 
1460 6.3. padding bits
1461 -----------------
1462 
1463 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
1464 have a bit amount that isn't a multiple of 8, then padding bits are used so that each
1465 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
1466 The raw input image you give to the encoder, and the raw output image you get from the decoder
1467 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
1468 of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
1469 not the first bit of a new byte.
1470 
1471 6.4. A note about 16-bits per channel and endianness
1472 ----------------------------------------------------
1473 
1474 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
1475 for any other color format. The 16-bit values are stored in big endian (most
1476 significant byte first) in these arrays. This is the opposite order of the
1477 little endian used by x86 CPU's.
1478 
1479 LodePNG always uses big endian because the PNG file format does so internally.
1480 Conversions to other formats than PNG uses internally are not supported by
1481 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
1482 colors, the order in which you store R, G, B and A, and so on. Supporting and
1483 converting to/from all that is outside the scope of LodePNG.
1484 
1485 This may mean that, depending on your use case, you may want to convert the big
1486 endian output of LodePNG to little endian with a for loop. This is certainly not
1487 always needed, many applications and libraries support big endian 16-bit colors
1488 anyway, but it means you cannot simply cast the unsigned char* buffer to an
1489 unsigned short* buffer on x86 CPUs.
1490 
1491 
1492 7. error values
1493 ---------------
1494 
1495 All functions in LodePNG that return an error code, return 0 if everything went
1496 OK, or a non-zero code if there was an error.
1497 
1498 The meaning of the LodePNG error values can be retrieved with the function
1499 lodepng_error_text: given the numerical error code, it returns a description
1500 of the error in English as a string.
1501 
1502 Check the implementation of lodepng_error_text to see the meaning of each code.
1503 
1504 
1505 8. chunks and PNG editing
1506 -------------------------
1507 
1508 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
1509 editor that should follow the rules about handling of unknown chunks, or if your
1510 program is able to read other types of chunks than the ones handled by LodePNG,
1511 then that's possible with the chunk functions of LodePNG.
1512 
1513 A PNG chunk has the following layout:
1514 
1515 4 bytes length
1516 4 bytes type name
1517 length bytes data
1518 4 bytes CRC
1519 
1520 8.1. iterating through chunks
1521 -----------------------------
1522 
1523 If you have a buffer containing the PNG image data, then the first chunk (the
1524 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
1525 signature of the PNG and are not part of a chunk. But if you start at byte 8
1526 then you have a chunk, and can check the following things of it.
1527 
1528 NOTE: none of these functions check for memory buffer boundaries. To avoid
1529 exploits, always make sure the buffer contains all the data of the chunks.
1530 When using lodepng_chunk_next, make sure the returned value is within the
1531 allocated memory.
1532 
1533 unsigned lodepng_chunk_length(const unsigned char* chunk):
1534 
1535 Get the length of the chunk's data. The total chunk length is this length + 12.
1536 
1537 void lodepng_chunk_type(char type[5], const unsigned char* chunk):
1538 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
1539 
1540 Get the type of the chunk or compare if it's a certain type
1541 
1542 unsigned char lodepng_chunk_critical(const unsigned char* chunk):
1543 unsigned char lodepng_chunk_private(const unsigned char* chunk):
1544 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
1545 
1546 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
1547 Check if the chunk is private (public chunks are part of the standard, private ones not).
1548 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
1549 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
1550 program doesn't handle that type of unknown chunk.
1551 
1552 unsigned char* lodepng_chunk_data(unsigned char* chunk):
1553 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
1554 
1555 Get a pointer to the start of the data of the chunk.
1556 
1557 unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
1558 void lodepng_chunk_generate_crc(unsigned char* chunk):
1559 
1560 Check if the crc is correct or generate a correct one.
1561 
1562 unsigned char* lodepng_chunk_next(unsigned char* chunk):
1563 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
1564 
1565 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
1566 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
1567 data available in the buffer to be able to go to the next chunk.
1568 
1569 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
1570 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
1571  const char* type, const unsigned char* data):
1572 
1573 These functions are used to create new chunks that are appended to the data in *out that has
1574 length *outlength. The append function appends an existing chunk to the new data. The create
1575 function creates a new chunk with the given parameters and appends it. Type is the 4-letter
1576 name of the chunk.
1577 
1578 8.2. chunks in info_png
1579 -----------------------
1580 
1581 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
1582 buffers (each with size) to contain 3 types of unknown chunks:
1583 the ones that come before the PLTE chunk, the ones that come between the PLTE
1584 and the IDAT chunks, and the ones that come after the IDAT chunks.
1585 It's necessary to make the distionction between these 3 cases because the PNG
1586 standard forces to keep the ordering of unknown chunks compared to the critical
1587 chunks, but does not force any other ordering rules.
1588 
1589 info_png.unknown_chunks_data[0] is the chunks before PLTE
1590 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
1591 info_png.unknown_chunks_data[2] is the chunks after IDAT
1592 
1593 The chunks in these 3 buffers can be iterated through and read by using the same
1594 way described in the previous subchapter.
1595 
1596 When using the decoder to decode a PNG, you can make it store all unknown chunks
1597 if you set the option settings.remember_unknown_chunks to 1. By default, this
1598 option is off (0).
1599 
1600 The encoder will always encode unknown chunks that are stored in the info_png.
1601 If you need it to add a particular chunk that isn't known by LodePNG, you can
1602 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
1603 info_png.unknown_chunks_data[x].
1604 
1605 Chunks that are known by LodePNG should not be added in that way. E.g. to make
1606 LodePNG add a bKGD chunk, set background_defined to true and add the correct
1607 parameters there instead.
1608 
1609 
1610 9. compiler support
1611 -------------------
1612 
1613 No libraries other than the current standard C library are needed to compile
1614 LodePNG. For the C++ version, only the standard C++ library is needed on top.
1615 Add the files lodepng.c(pp) and lodepng.h to your project, include
1616 lodepng.h where needed, and your program can read/write PNG files.
1617 
1618 It is compatible with C90 and up, and C++03 and up.
1619 
1620 If performance is important, use optimization when compiling! For both the
1621 encoder and decoder, this makes a large difference.
1622 
1623 Make sure that LodePNG is compiled with the same compiler of the same version
1624 and with the same settings as the rest of the program, or the interfaces with
1625 std::vectors and std::strings in C++ can be incompatible.
1626 
1627 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
1628 
1629 *) gcc and g++
1630 
1631 LodePNG is developed in gcc so this compiler is natively supported. It gives no
1632 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
1633 version 4.7.1 on Linux, 32-bit and 64-bit.
1634 
1635 *) Clang
1636 
1637 Fully supported and warning-free.
1638 
1639 *) Mingw
1640 
1641 The Mingw compiler (a port of gcc for Windows) should be fully supported by
1642 LodePNG.
1643 
1644 *) Visual Studio and Visual C++ Express Edition
1645 
1646 LodePNG should be warning-free with warning level W4. Two warnings were disabled
1647 with pragmas though: warning 4244 about implicit conversions, and warning 4996
1648 where it wants to use a non-standard function fopen_s instead of the standard C
1649 fopen.
1650 
1651 Visual Studio may want "stdafx.h" files to be included in each source file and
1652 give an error "unexpected end of file while looking for precompiled header".
1653 This is not standard C++ and will not be added to the stock LodePNG. You can
1654 disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
1655 Precompiled Headers, and set it to Not Using Precompiled Headers there.
1656 
1657 NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
1658 VS6, are not guaranteed to work.
1659 
1660 *) Compilers on Macintosh
1661 
1662 LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
1663 C and C++.
1664 
1665 *) Other Compilers
1666 
1667 If you encounter problems on any compilers, feel free to let me know and I may
1668 try to fix it if the compiler is modern and standards complient.
1669 
1670 
1671 10. examples
1672 ------------
1673 
1674 This decoder example shows the most basic usage of LodePNG. More complex
1675 examples can be found on the LodePNG website.
1676 
1677 10.1. decoder C++ example
1678 -------------------------
1679 
1680 #include "lodepng.h"
1681 #include <iostream>
1682 
1683 int main(int argc, char *argv[]) {
1684  const char* filename = argc > 1 ? argv[1] : "test.png";
1685 
1686  //load and decode
1687  std::vector<unsigned char> image;
1688  unsigned width, height;
1689  unsigned error = lodepng::decode(image, width, height, filename);
1690 
1691  //if there's an error, display it
1692  if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
1693 
1694  //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
1695 }
1696 
1697 10.2. decoder C example
1698 -----------------------
1699 
1700 #include "lodepng.h"
1701 
1702 int main(int argc, char *argv[]) {
1703  unsigned error;
1704  unsigned char* image;
1705  size_t width, height;
1706  const char* filename = argc > 1 ? argv[1] : "test.png";
1707 
1708  error = lodepng_decode32_file(&image, &width, &height, filename);
1709 
1710  if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
1711 
1712  / * use image here * /
1713 
1714  free(image);
1715  return 0;
1716 }
1717 
1718 11. state settings reference
1719 ----------------------------
1720 
1721 A quick reference of some settings to set on the LodePNGState
1722 
1723 For decoding:
1724 
1725 state.decoder.zlibsettings.ignore_adler32: ignore ADLER32 checksums
1726 state.decoder.zlibsettings.custom_...: use custom inflate function
1727 state.decoder.ignore_crc: ignore CRC checksums
1728 state.decoder.ignore_critical: ignore unknown critical chunks
1729 state.decoder.ignore_end: ignore missing IEND chunk. May fail if this corruption causes other errors
1730 state.decoder.color_convert: convert internal PNG color to chosen one
1731 state.decoder.read_text_chunks: whether to read in text metadata chunks
1732 state.decoder.remember_unknown_chunks: whether to read in unknown chunks
1733 state.info_raw.colortype: desired color type for decoded image
1734 state.info_raw.bitdepth: desired bit depth for decoded image
1735 state.info_raw....: more color settings, see struct LodePNGColorMode
1736 state.info_png....: no settings for decoder but ouput, see struct LodePNGInfo
1737 
1738 For encoding:
1739 
1740 state.encoder.zlibsettings.btype: disable compression by setting it to 0
1741 state.encoder.zlibsettings.use_lz77: use LZ77 in compression
1742 state.encoder.zlibsettings.windowsize: tweak LZ77 windowsize
1743 state.encoder.zlibsettings.minmatch: tweak min LZ77 length to match
1744 state.encoder.zlibsettings.nicematch: tweak LZ77 match where to stop searching
1745 state.encoder.zlibsettings.lazymatching: try one more LZ77 matching
1746 state.encoder.zlibsettings.custom_...: use custom deflate function
1747 state.encoder.auto_convert: choose optimal PNG color type, if 0 uses info_png
1748 state.encoder.filter_palette_zero: PNG filter strategy for palette
1749 state.encoder.filter_strategy: PNG filter strategy to encode with
1750 state.encoder.force_palette: add palette even if not encoding to one
1751 state.encoder.add_id: add LodePNG identifier and version as a text chunk
1752 state.encoder.text_compression: use compressed text chunks for metadata
1753 state.info_raw.colortype: color type of raw input image you provide
1754 state.info_raw.bitdepth: bit depth of raw input image you provide
1755 state.info_raw: more color settings, see struct LodePNGColorMode
1756 state.info_png.color.colortype: desired color type if auto_convert is false
1757 state.info_png.color.bitdepth: desired bit depth if auto_convert is false
1758 state.info_png.color....: more color settings, see struct LodePNGColorMode
1759 state.info_png....: more PNG related settings, see struct LodePNGInfo
1760 
1761 
1762 12. changes
1763 -----------
1764 
1765 The version number of LodePNG is the date of the change given in the format
1766 yyyymmdd.
1767 
1768 Some changes aren't backwards compatible. Those are indicated with a (!)
1769 symbol.
1770 
1771 *) 30 dec 2018: code style changes only: removed newlines before opening braces.
1772 *) 10 sep 2018: added way to inspect metadata chunks without full decoding.
1773 *) 19 aug 2018 (!): fixed color mode bKGD is encoded with and made it use
1774  palette index in case of palette.
1775 *) 10 aug 2018 (!): added support for gAMA, cHRM, sRGB and iCCP chunks. This
1776  change is backwards compatible unless you relied on unknown_chunks for those.
1777 *) 11 jun 2018: less restrictive check for pixel size integer overflow
1778 *) 14 jan 2018: allow optionally ignoring a few more recoverable errors
1779 *) 17 sep 2017: fix memory leak for some encoder input error cases
1780 *) 27 nov 2016: grey+alpha auto color model detection bugfix
1781 *) 18 apr 2016: Changed qsort to custom stable sort (for platforms w/o qsort).
1782 *) 09 apr 2016: Fixed colorkey usage detection, and better file loading (within
1783  the limits of pure C90).
1784 *) 08 dec 2015: Made load_file function return error if file can't be opened.
1785 *) 24 okt 2015: Bugfix with decoding to palette output.
1786 *) 18 apr 2015: Boundary PM instead of just package-merge for faster encoding.
1787 *) 23 aug 2014: Reduced needless memory usage of decoder.
1788 *) 28 jun 2014: Removed fix_png setting, always support palette OOB for
1789  simplicity. Made ColorProfile public.
1790 *) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
1791 *) 22 dec 2013: Power of two windowsize required for optimization.
1792 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
1793 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
1794 *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
1795  prefix for the custom allocators and made it possible with a new #define to
1796  use custom ones in your project without needing to change lodepng's code.
1797 *) 28 jan 2013: Bugfix with color key.
1798 *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
1799 *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
1800  (no palette). Better deflate tree encoding. New compression tweak settings.
1801  Faster color conversions while decoding. Some internal cleanups.
1802 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
1803 *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
1804  and made it work with function pointers instead.
1805 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
1806  and free functions and toggle #defines from compiler flags. Small fixes.
1807 *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
1808 *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
1809  redundant C++ codec classes. Reduced amount of structs. Everything changed,
1810  but it is cleaner now imho and functionality remains the same. Also fixed
1811  several bugs and shrunk the implementation code. Made new samples.
1812 *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
1813  PNG color model and bit depth, based on the amount and type of colors of the
1814  raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
1815 *) 9 okt 2011: simpler hash chain implementation for the encoder.
1816 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
1817 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
1818  A bug with the PNG filtertype heuristic was fixed, so that it chooses much
1819  better ones (it's quite significant). A setting to do an experimental, slow,
1820  brute force search for PNG filter types is added.
1821 *) 17 aug 2011 (!): changed some C zlib related function names.
1822 *) 16 aug 2011: made the code less wide (max 120 characters per line).
1823 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
1824 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
1825 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
1826  to optimize long sequences of zeros.
1827 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
1828  LodePNG_InfoColor_canHaveAlpha functions for convenience.
1829 *) 7 nov 2010: added LodePNG_error_text function to get error code description.
1830 *) 30 okt 2010: made decoding slightly faster
1831 *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
1832  Reorganized the documentation and the declaration order in the header.
1833 *) 08 aug 2010: only changed some comments and external samples.
1834 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
1835 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
1836 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
1837  read by ignoring the problem but windows apps couldn't.
1838 *) 06 jun 2008: added more error checks for out of memory cases.
1839 *) 26 apr 2008: added a few more checks here and there to ensure more safety.
1840 *) 06 mar 2008: crash with encoding of strings fixed
1841 *) 02 feb 2008: support for international text chunks added (iTXt)
1842 *) 23 jan 2008: small cleanups, and #defines to divide code in sections
1843 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
1844 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
1845 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
1846  Also various fixes, such as in the deflate and the padding bits code.
1847 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
1848  filtering code of encoder.
1849 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
1850  C++ wrapper around this provides an interface almost identical to before.
1851  Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
1852  are together in these files but it works both for C and C++ compilers.
1853 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
1854 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
1855 *) 09 aug 2007: some VS2005 warnings removed again
1856 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
1857 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
1858 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
1859  invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
1860 *) 02 jun 2007: made the encoder add a tag with version by default
1861 *) 27 may 2007: zlib and png code separated (but still in the same file),
1862  simple encoder/decoder functions added for more simple usage cases
1863 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
1864  moved some examples from here to lodepng_examples.cpp
1865 *) 12 may 2007: palette decoding bug fixed
1866 *) 24 apr 2007: changed the license from BSD to the zlib license
1867 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
1868 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
1869  palettized PNG images. Plus little interface change with palette and texts.
1870 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
1871  Fixed a bug where the end code of a block had length 0 in the Huffman tree.
1872 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
1873  and supported by the encoder, resulting in smaller PNGs at the output.
1874 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
1875 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
1876  greyscale type to 8-bit greyscale with or without alpha.
1877 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
1878  to convert to and is more uniform. See the manual for how it works now.
1879 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
1880  encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
1881  at last made the decoder give errors for incorrect Adler32 or Crc.
1882 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
1883 *) 29 dec 2006: Added support for encoding images without alpha channel, and
1884  cleaned out code as well as making certain parts faster.
1885 *) 28 dec 2006: Added "Settings" to the encoder.
1886 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
1887  Removed some code duplication in the decoder. Fixed little bug in an example.
1888 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
1889  Fixed a bug of the decoder with 16-bit per color.
1890 *) 15 okt 2006: Changed documentation structure
1891 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
1892  given image buffer, however for now it's not compressed.
1893 *) 08 sep 2006: (!) Changed to interface with a Decoder class
1894 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
1895  way. Renamed decodePNG to decodePNGGeneric.
1896 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
1897  struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
1898 *) 28 jul 2006: Cleaned the code and added new error checks.
1899  Corrected terminology "deflate" into "inflate".
1900 *) 23 jun 2006: Added SDL example in the documentation in the header, this
1901  example allows easy debugging by displaying the PNG and its transparency.
1902 *) 22 jun 2006: (!) Changed way to obtain error value. Added
1903  loadFile function for convenience. Made decodePNG32 faster.
1904 *) 21 jun 2006: (!) Changed type of info vector to unsigned.
1905  Changed position of palette in info vector. Fixed an important bug that
1906  happened on PNGs with an uncompressed block.
1907 *) 16 jun 2006: Internally changed unsigned into unsigned where
1908  needed, and performed some optimizations.
1909 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
1910  in LodePNG namespace. Changed the order of the parameters. Rewrote the
1911  documentation in the header. Renamed files to lodepng.cpp and lodepng.h
1912 *) 22 apr 2006: Optimized and improved some code
1913 *) 07 sep 2005: (!) Changed to std::vector interface
1914 *) 12 aug 2005: Initial release (C++, decoder only)
1915 
1916 
1917 13. contact information
1918 -----------------------
1919 
1920 Feel free to contact me with suggestions, problems, comments, ... concerning
1921 LodePNG. If you encounter a PNG image that doesn't work properly with this
1922 decoder, feel free to send it and I'll use it to find and fix the problem.
1923 
1924 My email address is (puzzle the account and domain together with an @ symbol):
1925 Domain: gmail dot com.
1926 Account: lode dot vandevenne.
1927 
1928 
1929 Copyright (c) 2005-2019 Lode Vandevenne
1930 */
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